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Definitive list of companies to support / re-consider / avoid (and reminder that a rifle in the hands of a socialist is a socialist rifle.)

EDIT: Thanks for all the feedback. So heads up this list was originally part of this AR-15 build guide spreadsheet, hence the frequent mentioning of that gun/platform and some arbitrary shout outs to specific AR-15 makers. (Ironically I'm primarily a shotgun guy at the moment.) So PLEASE look elsewhere if you are looking for recs devoid of any political consideration. The original intention was this as a disclaimer / FYI oriented list of companies with good, iffy, or straight-up bad Ppolitical affiliations/etc. as well as US made and/or unionized companies. It's been muddled with quality mostly apolitical budget-oriented recs as well. I am likely not listing many (like dozens if not hundreds) and I don't want to open a can of worms and end up listing general gun suggestions / lists. I might even par it down for that reason.
So that said I'll leave additional recs to the comments. Will edit and add any companies to overtly avoid for shitty politics/ownership and likewise will add any that are inclusive and/or liberal or left leaning. Thanks!
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The information below is aimed at informing gun enthusiasts with moral, ethical, and ideological reservations about certain supporting manufacturers. It lists reputable apolitical and professional manufacturers to consider, is then followed by disclaimers about other reputable manufacturers, then concluded with manufacturers to consider avoiding.
Full disclaimer: this effort stems from frequent and incessant debates and discussions I've seen among gun owners from center to far-left and from my own concerns personally as a leftist. That said if you are neither left-wing nor liberal but nonetheless want to support honest and sincere gun manufacturers this information is worth reviewing. This is not aimed at calling out any company with remotely right-wing political affiliation or leadership, that would be not just flippant and needless but absurdly futile. In fact the only ones I recommend to avoid have overtly engaged the following: pandered to destructive and vitriolic identity politics, bootlicked and idolized authoritarian entities and leaders, or in a few cases literally touted fascism and right-wing extremism. I would argue these are not mere red flags to myself or others on the left but more broadly sentiments that sincere conservatives and libertarians should also wholeheartedly condemn. It is my sincere belief that gun ownership rights are a not only universal right and a necessity for the working-class but also potentially a unifying ideological issue that will hopefully transcend contemporary politics. Fundamental respect for gun safety and handling and willingness to include all who want to be involved in legal and responsible gun ownership is common ground for anyone who believes in basic equality and freedom. Lastly, if you are still rolling your eyes, ready to list a litany of dismissive rants as one of those "better dead than red" edgelord dolts, than by all means F.O.A.D.
Manufacturers To Consider:
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Solid Companies in every regard: Much of this intel gathered from this helpful post on reddit from u/tanksuit who help spurred on this effort and also from this extensive Something Awful Thread. Further info gleaned from a private FB group I will not name. If anyone from there sees this, many thanks.
Windham Weaponry - Mostly lateral organizing, employees treated as collective owners (to clarify no indication they are literally collectively owned). Broke off from Bushmaster after Freedom Group buyout. Wide arrange of models. Fair pricing, great customer service and high quality (Kudos to tip-off via FB Group)
Rocket Armory - Arguably the only overtly liberal AR part manufacturer. Not quite leftist (I'd skip the LGO logo lower - elements of LGO have been adverse to leftists) but nonetheless an outspokenly progressive maker is a worth supporting IMO. Lowers and fixed mags only. Current stock shipping in mid-December 2020.
CMMG - Apolitical, high quality, and unionized. Good selection of various caliber platforms both complete, uppelower reciever packages, or stripped parts. Known for their 22LR conversion kits that provide affordable training option for AR platforms.
JP - Expensive but high quality, anecdotal stories of apolitical / non-CHUD atmosphere from employee that appears to be reflected in their PR.
Whiskin Tango Foxtrot (WTF Guns) - Gun building/customization business in Fort Worth, TX in process of acquiring machinery. Veteran owned and liberal friendly.
Liberal Gun Club Member Business - A list of firearm accessory businesses and not manufactures but nonetheless worth looking at to support liberal gun enthusiasts
Smith & Wesson - Mostly apolitical, huge company but American made and makes solid entry-level AR-15s
Cz-USA - US distro/importer of the venerable Czech manufacturer.
Atlantic Firearms - apolitical and reliable merchant and they are helpful with compliance guns for ban states
Ace High Armory - Small CLP maker, affliated/supporter of LGO (see above)
Off Color Decals / Dorner Tactical / Red Stone Creative / John Brown Armory / Space Dog Laika / Outcast Society / Flank Left / Sleep of Reason / PraxStudio / Cultivated Laser / JohnBrownFunClub / Left Queer & Sticky / LeftFist / LGO Store / fildiDesign / Slay Shop / Liberal Gun Club - Stickers, patches, etc. Lot to find on Redbubble as well.
John Brown Prints - Shirts and stickers, though specifically these proceeds go to BLM and bail funds
Others...There are far more smaller American AR-15 manufacturers of varying quality and pricing, consider smaller and local options as politics aside they are employing enthusiasts making firearms for fellow enthusiasts. Regarding quality: research forums and comment sections before you buy!
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Unionized:
Colt (UAW) - The original maker of AR-15s after they bought ArmaLite in 1964 and patent holder on design until 1977. Big law enforcement / military supplier. Good but arguably a redundant consideration now with so many AR-15 options.
Savage (IAM) - Mostly non-AR-15 style rifles like bolt action, hunting semi autos, competition, etc. Good and often affordable consideration for those platforms.
Unionized Non-AR makers>>> Browning - IAM, Douglas - IAM, Winchester - IAM, Remington - UMW (Bankruptcy impending and Navajo purchase fell through, post-Freedom Group quality dip after 2007)
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Solid but with disclaimers/caveats:
Aero Precision / Ballistic Advantage Barrels - Huge selection, affordable, well-touted and potentially the benchmark of non-gucci lower receivers. Not innocent, the tone deaf AF blurb for Rhodesia camo comes to mind, but otherwise less CHUD-y. Excellent "default" manufacturer to use for builds that are budget and mid-tier / entry level oriented.
Mid State Firearms - Great PSA alternative, far less knee-jerk and pandering. Offers discounted bundles and kits of cancelled orders, blemished but good parts, and "oddball" assortments. Read multiple testimonies of good customer service in response to any issues. Like Aero they aren't perfectly apolitical as they sell 3%er dust covers. Thanks for the tip datcatburd
KE Arms - Mostly solid and somewhat under the radar, competition quality oriented - collaborators in the WWSD 2020 rifle with InRangeTV's "What Would Stoner Do?" gun projects and InRangeTV is notably inclusive. Allegedly friendly staff but Russell Phagan, aka longtime SomethingAwful poster SinistralRifleman, was banned after relentlessly defending the Kenosha shooter. More FYI than anything, to be seen if it affects the WWSD collab with InRangeTV as he was a core part of that development.
Brownells - Well-regarded and has budget part options, owns a lot of AR-15 related ventures including AR15.com and family has major NRA ties and lobbying industry. Distro for InRangeTV + KE Arms What Would Stoner Do? WWSD 2020 AR-15. Again not perfect, they had a cringe-y fellowkids level nod to boogaloo shirts in a recent vid
Midway USA - Comparable to Brownells, lot of options, reliable vendor, etc. Some NRA connections but nothing crazy. More info here thanks to u/rocketboy2319
SGAmmo - not the only ammo supply company by any means but a solid bulk option with no BS apolitical tone.
Primary Arms - Another distro to consider, mostly because it's been keeping a lot of AR-15 parts in stock despite panic buying
Bravo Company USA [BCM] - Bit pricier but another solid and popular choice for upper tier ARs, had confederate battle flag engraving option. As u/mp8815 pointed out they are a great option for more serious milspec than Aero, PSA, etc.
Little Creek Trading - Distro/online store - lot of expensive / high end stuff but also good deals on lower recievers, parts, accessories, and built ARs. Pleasant website layout so worth browsing for ideas if nothing else. Sell affordable slings.
Sig Sauer- 75% +/- US made, reactionary "US anthem" anti-kneel BS commemorative models but fairly tame jingoism in context
Ruger - Excellent guns including the classic 10/22 and various other models, some have US components and assembly, well-regarded starter AR-15, major NRA donor (interestingly and ironically the late Rugar was outspoken about magazine limitations)
Glock - Universally know and solid handgun maker, USA distro / service is well regarded. Gaston Glock allegedly a right-wing donor in Austria but from his coffer. Note: Polymer80 guns are an option for anyone wanting to build their own Glock style handgun.
LaRue Tactical - Expensive but well-regarded and established, their triggers (MBT-2S esp.) are well touted and affordable ($80) upgrades over milspec; FYI they send gimmicky overt right-wing bumper stickers with orders and the owner is cozy with right-wing and GOP leaders.
Geissele makes well regarded triggers and parts but owner is allegedly tyrannical, work environment is rough and has high turnover.
BCG options: Toolcraft and Cryptic Coatings offer affordable options and appear fairly apolitical.
Primary Arms - Affordable scope options, some stereotypical law enforcement pandering but that's the case with most peers.
Daniel Defense - Update: previously reputable and touted brand but according to this previous indication of good worker environment are unfortunately obsolete. QC is allegedly slipping and ownership attitude has become negative and toxic. On the flipside recent buyers report satisfactory quality and originally I had read the work environment was unusually inclusive. Maybe opt for different high end brand? Jury's out TBH. Still likely a solid choice quality wise but keep an eye out for them.
Springfield Armory / Rock River Arms- Decent but FYI some shady legislative lobbying efforts heads via this post disregard, they've since left IFMA
Sons of Liberty Gun Works - Tip off here about one of it's owners, Mike Mihalski, being unhinged in the past - assaulting his mother and numerous threats against cops actually doing their job that were then brushed off by law enforcement superiors he was friendly with, DUIs and public intoxication at a hotel while armed (albeit he cooperated) Update: Mike has apparently been sober and straight for awhile, more a disclaimer to be aware of. It's otherwise a solid manufacturer akin to other mil-spec AR makers.
Trijicon - continues practice of subtle but cringe-y bible verses inscribed on products that spurred a military contract controversy, actually well-regarded optics though arguably getting too expensive compared to alternative options
Del-Ton - PSA alternative and alternative to cheap "iffy brands" with more notorious QC issues - def more entry-level and milspec but generally good reviews - consider if budget is a major factor
Radical (see more below) - Allegedly better but QC issues in the past...(see details below)
Ammo Supply Warehouse - good selection, pricing and service but FYI their logo on their main page has fucking SS totenkopfs on it. That said the also obliged a customer request to sing the Soviet anthem while packing their order, so perhaps they use the iconography naively and flippantly and not as a dogwhistle.
Palmetto State Armory (see more below) - *Only listed because of historically affordable parts, products, and supplies, though this is arguable. Hit or miss customer service, including customer info leaks and inadvertent doxxing customers. Most notably one of the worst offenders in cranking out right-wing and jingoist bullshit ~ MAGA drooling, ID politics crap, etc. More on this under "Reconsider" List
Others...Many, many others out there but like anything else you can easily drop a lot of money seeking out "the best," >>> mediocre rifle in the hands of a qualified shooter is a better than a high-end rifle in the hands of a inexperienced shooter.
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American Made not yet mentioned:
Mossberg - Factories in Connecticut and Texas. Not sure 100% if MMR is US made. At least one model is Turkish made (SA20), and the Maverick 88 has Mexican made parts that are assembled in Eagle Pass, TX. IMHO the best pump action shotgun catalog to choose from, the Maverick 88 along with the H&R Pardner or Savage 320 are solid budget pump actions.
American made brands (non-AR-15)>>> Thompson/Center, Henry (some expensive MAGA nonsense FYI), Marlin, Ithaca, Kimber, Beretta (some models)
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Reconsider / Possibly Avoid: To re-emphasize no shame if you own or bought the below and the "line in the sand" is very arguable, but these, especially if pricing is not as much of an issues, these can be easily opted out of in your AR-15 procurement and builds.
Palmetto State Armory - Mentioned again because easily the most debated manufacturer. Numerous examples of racist and fascist etched lowers aside I agree with the sentiment that their motivation is capitalism above all else and not so much right-wing worship although those pair well together. Case in point - they cancelled their planned Kekistan lower due to backlash, i.e. didn't double-down nor apologize but reaffirmed business first. They also sell some self-deprecating, humorous and more apolitical lower engraved options. Beyond this crap they have also had customer service hiccups including personal info leaks. Your call. Last ditch option for me personally but I wouldn't completely rule them out either especially as parts and new guns are increasingly expensive and hard to acquire. To sum up I rather a comrade have half a dozen of these than some sole spiffy new gucci AR-15.
Bushmaster - Quality has been criticized by many, Windham broke off to establish better quality gun line and ultimately they closed shop this year. Avoid any you might find out there post-2007.
Anderson - Popular but notoriously entry level choice (hence the "poverty pony" nickname) but bootlicking MAGA bullshit so honestly it's pointless to tout over Aero Precision, PSA, or MSF.
Tennessee Arms - Mixed feedback about their polymer lowers, gloated over Infowars showout/endorsement, dumb (like okbuddyretard level) memes on FB
Enoch Industries - 10/22 Takedown parts and custom builder, some quintessential grey area Odin/Pagan stuff that could be harmless warrior aesthetic stuff or a dog whistle.
Esstac - Solid and affordable pouch and other accessory maker including shotgun cards I rec, that said they came out as Kenosha shooter stans
Classic Firearms - Used auction site/seller. Not politically iffy, just often overpriced and waste of time to browse, use gunbroker.com or even cautiously use armslist instead [edit: to clarify "waste of time" for anyone looking for pragmatic deals to skim, not niche stuff to collect.]
Kel Tec - This one is tricky, the off very affordable non-AR-15 9mm carbines - same working class price niche as High-Point - but just FYI they've had cozy PR with George Zimmerman in the past
H&S Precision - Hired Ruby Ridge FBI participant Lon Horiuchi in the past
Cheaperthandirt - Tread carefully even if you see a deal - plethora of complaints about service, pricing, turnaround, etc. Check with other options first.
Note on foreign manufacturers (IWI, Canik) - This another debate point that leads to a lot gray area and arbitrary claims whether it's regarding companies based in countries with authoritarian governments, human rights abuses, war profiteering, etc. One could argue that applies to all American makes. When it comes to state made guns most state owned firearms companies of the past either have been privatized (like IWI in Israel) or are not legally importable in the U.S. (Norinco in China, various Russian companies). Ironically while the U.S. bans certain Chinese guns many U.S. manufacturers rely heavily on Chinese plants and parts. The general reality is most non-American and non-Western manufacturers are part of multinational conglomerates or distribution networks, as is the case with many Turkish guns like Canik. History ebbs and flows too, a 60s/70s era Galil is different case than a new Tavor in terms culpability, South African guns now are less arguably problematic than apartheid era stuff. Overall, it's up to you.
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Companies with noted QC issues:
Radical Arms - Issues in the past but reportedly the QC is improving so could be a potential budget option and arguably the best of the iffy makes. Your call.
Bear Creek Arsenal - Formerly Moore's Machine. People have touted BCA as an effective and reliable budget rifles but their QC seems risky, others have had major issues. Apparently they have a good warranty option though so there's that as an option.
Anderson - See above. Stripped lowers are probably a-ok.
DPMS / Bushmaster - Easy avoid, dead as of Jan 2020 - another post Freedom Group brand that declined after 2007 as mentioned above - mixed reviews but needless consideration considering so many other options in the NOS and used market.
Vulcan/Hesse/Blackthorne - Easy avoid, multiple name changes and near universal dismissal or negative reviews.
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Avoid if you can in the future:
Blackwater Worldwide / Iron Horse - Invested, touted, and overtly marketed by longtime mercenary, grifter, and war criminal and profiteer Erik Prince, the poster child of the present day world military industrial complex. Collaborated with Spike's Tactical (see below). Formerly Iron Horse Guns and original company unchanged product wise but they're-branded as Blackwater Worldwide in exchange for Prince's investment. At least they are honest and transparent about it I guess.
Spikes Tactical - Hysterical anti-antifa (i.e. fascist lol) CHUD to the max, many note iffy / overrated products compared to peers - don't sweat it if you have one but ditch this option in the future and spend your money elsewhere.
Fenix Ammunition - anti-Antifa hysteria and with a boog angle too boot
DS Arms - Overt Rhodesia glorifying, not just camo fetishism
Griffin Armament - "Front Towards Arabs" engraved suppressors, lazy racist shit (notice it isn't ISIS) compared to the more snarky "infidel" dust covers and decals
Kahr Arms and Auto-Ordnance (thanks u/Oldskoolguitar) - Literally run by major cult (Moonies) i.e. the Unification movement Apparently Kahr is crappy anyway but Auto-Ordnance makes 1911, M1, and Thompson replicas so seek other options for those models (mispelled earlier, meant Kahr, not Khar)
Smith Enterprises - SS iconography sold, i.e. actual Nazi stuff not the Iron Cross aesthetics
T-Rex Arms - Quiverfall members more on that group here and Lucas has posted cheap homophobic crap. (thanks u/eyetracker)
Troy Industries - Apparently tits up but backlash for hiring Dale Monroe - i.e. FBI veteran and Ruby Ridge participant
DesertTech - Owner is fringe Mormon sect member with racist views
Non-AR makers/businesses to avoid... (Sourced from Something Awful thread above)
DE Guns - Neo-Nazi ties
Glockstore - White Supremacist organization ties
LGBT Gun Rights (facebook and twitter) - faux progressive social media run by Neo-Nazi, do not join either as they are aiming to misinform and glean info on progressive and leftist gun owners
^ these are the tip of the iceberg TBH. There are likely problematic owners of stores and companies who will never be outed. Always look out to avoid local gun stores, distros, and individual sellers with bigoted and fascist sentiments and/or scammers - this kind of trash has always been the nasty underbelly of gun culture. Def be subtle and unassuming IRL while shopping - be cautious and tactful in interactions. Alternatives include more apolitical / hunting and hobby oriented stores like Bass Pro/Cabelas, Academy, Dick's, Big 5, etc. Love it or hate some Walmarts often have good deals.
There are plenty of individuals, stores, and companies that are politically more conservative or libertarian but well-meaning and honest and worth patronage, i.e. you can hold to your ideology without limiting yourself to strict arbitrary choices as a customer. Try to embrace the shared sentiment of gun ownership as a right and launching point to reaffirm that owning firearms is an universal and inclusive right for personal and community self-defense. Opportunity to praxis is likely rare, but it might emerge.
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YT personas to stop subscribing from - IV8888, Brandon Herrera, CRSFirearms, etc. (there's a shitload TBH, feel free to tell me others to avoid) - Most are coming as bootlickers in recent times (not a shock), and if a YT channel isn't focused on guns over right-wing edgelord bullshit move on. For leftist/liberal/non-right wing content check out Forgotten Weapons, InRangeTV, Tacticool Girlfriend, Armed Margins, thegunpenguin, Beau of The Fifth Column, Sapper Gentleman, and DeviantOllam has a few. More apolitical and great content but likely right-wing and/or hinted such sentiments: Honest Outlaw (no idea, he plugs a local food shelter and is seemingly apolitical), Hickok45 (arguably the nicest and least pretentious YT gun personality, old timer who is passionate about sharing knowledge with others), Luckygunner, #itsonyou, 32icon, Katharina Vikør, C&R Aresnal, Rob Ski, 9-Hole Reviews, 22plinkster, Paul Harrell, Garand Thumb, gunthots, mixup98, Demolition Ranch. Wild card is Yankee Marshall - bit of a nutter but he's sincerely unabashedly pro-2A / anti-NRA and shit stirrer in away that's amusing. To his credit - although it was likely a weird fluke - he lost a bunch of subscribers for calling Garrett Foster a patriotic veteran. List of POC youtubers here - Colion Noir is probably the best known black gun YT persona, unabashedly pro-2A, like Hickok45 dropped his NRA affiliation fairly recently; the did so both over disagreements in their budget spending and ad agency contracts respectively.
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Editorial / Op-ed from original AR Build Spreadsheet
Some advice and food for thought regarding reconciling ideology with present day gun enthusiasm:
If you are a liberal, progress, moderate, etc. who has come into gun ownership more recently, or has been reckoning with shifts in gun laws and gun culture in the U.S. over the last few decades, than you've likely managed to cut through the noise surrounding the debate, discussion, and frequently knee-jerk hysteria that surrounds semi-automatic rifles and the AR-15 platform. Now you're probably navigating the persistent injection of right-wing identity politics via stamped receivers, accessories and apparel with cheap shock value and superficial pandering, tacticool veering into authoritarian fetishism, tribal jingoism, etc. You've pushed aside misguided liberal identity politics that mis-characterize and attack gun enthusiasm only to have it's reactionary core shoved in your face. It can easily be reconciled with a concept you've likely seen: “There is no ethical consumption under capitalism.” It's been overused and even widely applied in dubious scenarios but I'd argue it's highly relevant when it comes to buying any new firearm or firearm component. All that aside it's still perfectly reasonable to not inadvertently throw your hard-earned cash at bootlicking goons, so when it comes to manufacturers this list should at least help you navigate and plan your purchases armed with information and awareness. If anything, supporting more apolitical and progressive manufacturers who aim to focus first and foremost on making quality firearms for all should be spurred on, not stymied.
If you're a leftist of any variety and interested in AR-15s you are likely already past the idea of committing to firearms that seemingly align with your views - AKs, milsurp SKS, Mosins, anything from cold war era socialist or communist states, etc. You've likely realized the last era of true Nazi-eliminator rifles are now 75+ years old. Futile seeking out new firearms and parts from non-capitalist states in 2020 will only reinforce this sincere but arbitrary hill to die on. A more pragmatic approach some make is to focus on buying only used firearms and parts already in circulation but this could still involve the financial patronage to a distributor, store, or individual of bad character. On a personal tangent, I first warmed back up to the idea of owning a semi-automatic that wasn't an AR-15 either by following the same arbitrary classification that deems a used M-14 or old M-1 carbine a better choice, but beyond classic value and aesthetics they are in the same niche. Even though defenders of the AR-15 sometimes veer into obnoxious and flippant ackchyually territory, especially after tragic gun massacres, they are often technically correct. The blunt fact is the AR-15 platform is fundamentally as legal as other semi-automatic rifles. It's popular for that reason and that's why it has so many fans, defenders, and apologists in so many forms.
When it comes to broader ideas of firearm ownership in relation to one's ideology, something I reflect on often is the fact that history has always involved the oppressed using the weapons of their oppressors both past and present. It's a moot point what the firearm is, it is a tool that reflects the individual who wields it. A rifle in the hands of a fascist is a fascist rifle and likewise a rifle in the hands of a socialist is a socialist rifle. To further make the case for the AR-15 many have made in some variation is that it is the present day rifle of the proletariat, the M1 Garand or PPSh-41 of it's time. When it comes to affirming your support for gun ownership, advocate for more widespread gun education, training, and positive and inclusive gun culture. Put lawmakers to task for pushing gun regulations that discourage law-abiding citizens - especially lower income citizens and people of color - from lawful ownership of guns. Support instead substantive reform and funding of mental health resources, de-militarizing law enforcement, and ending gun lobbying that side steps gun owners to only further corruption and complicity. If those who wish to do you harm are armed and will likely always be armed, there's no point in handicapping yourself or your peers.
Buying or building an AR-15 is an exercise of one's 2nd amendment right. For those outside of the U.S., and to all lawful and well-meaning comrades, arm yourself however you can legally and responsibly. Marx put it more bluntly in 1850 than the 2A's far more nuanced wording and arduous historical establishment: “Under no pretext should arms and ammunition be surrendered; any attempt to disarm the workers must be frustrated, by force if necessary”
Lastly, above all else, with tensions rising and outright violence being perpetuated by the far right, it is more imperative than ever simply to arm oneself as quickly, effectively, and safely as possible, regardless of the manufacturers, stores, and distros involved. A well made affordable gun you can acquire ASAP is a lot more imperative than your ideal build/choice. This is a guide not a plea. It's better to be armed with a gun from the "avoid" list today than to wait around for some ideologically preferable firearm weeks or months from now.
submitted by hansolojazzcup to SocialistRA [link] [comments]

I keep an ongoing list of "Stuff I Want In Warframe" in my Discord server, figure I should share it

  1. Not be equippable/listed on ALL weapons like it currently is for some reason-- it should only be equippable on weapons which actually benefit from it, and;
  2. Should be 100% instead of 90% to reduce all self-stagger effects because you're using an entire mod slot just for that benefit so it should have a perfect effect, and;
  3. There needs to be a Cautious Shot equivalent for sidearms because currently none exists... wut?
submitted by SasoDuck to Warframe [link] [comments]

Fallout 76: Update 21 Patch Notes – August 4, 2020

We’re releasing Update 21 today, which includes the new Fortifying ATLAS community challenges, the Meat Weak Seasonal Event, and our new event “A Colossal Problem” in the coming weeks. This update also brings a number of additional improvements and bug fixes to Fallout 76, so be sure to read on to catch the patch notes.

Update 21 Highlights

Update Version

Check below for the update version and download size for today’s patch on your platform of choice:
  • PC (Bethesda.net): 1.3.3.24 (4.7 GB)
  • PC (Microsoft Store): 1.3.3.24 (49.6 GB)
  • PC (Steam): 1.3.3.24 (2.4 GB)
  • PS4: 1.3.3.24 (8.7 GB)
  • Xbox: 1.3.3.24 (13.2 GB)

Fortifying ATLAS

Starting today, you can take part in “Fortifying ATLAS,” a two-part community-wide effort to construct a prospective base for the Brotherhood of Steel. If the community successfully turns in enough supplies during the next few weeks, everyone will unlock events and new cosmetic rewards.
  • A man named Russell Dorsey believes the Brotherhood of Steel are headed to Appalachia, and that ATLAS Observatory in the Savage Divide will make a perfect makeshift HQ when they arrive.
    • Russell is heading up supply gathering efforts. He will ask everyone to help deliver an abundance of raw materials to aid in fortifying ATLAS over the next few weeks.
    • If the community delivers enough scrap of each type in time, all players will earn in-game rewards, including new Brotherhood of Steel themed cosmetics, a Purveyor Super Sale, a Double S.C.O.R.E. Daily event, and more!
    • Additionally, every time you contribute materials, you will receive “ATLAS Donor's Provisions,” which you can open from your inventory to receive goodies and a chance at rare Plans.
  • Fortifying ATLAS will take place in two parts: Project Alpha, starting August 4, and Project Bravo, which starts on August 27.
    • Each Project has its own supply requirements, collection dates, and rewards.
    • Read our recent article catch all the scrap collection dates and rewards.

A Colossal Problem

  • Please note: Today’s update brings the new Public Event “A Colossal Problem” to the game. However, we are still making some performance tweaks and doing additional testing before we enable the event. We are planning to make “A Colossal Problem” available with a follow-up update in the next couple of weeks.
“A Colossal Problem” is an instanced multiplayer Public Event that will take place deep in the heart of Monongah Mine in the Savage Divide.
  • Once we’ve enabled “A Colossal Problem”, you will be able to meet Maggie Williams in Foundation to learn about Monongah Mine and begin the side quest “Something Sentimental.”
  • Unfortunately, the entrance to Monongah Mine has become blocked. You will have to blast your way inside by dropping a Nuke.
    • After launching your Nuke, a Public Event Icon will appear on the Map and all players will receive a notification that “A Colossal Problem” has begun.
    • If one instance of “A Colossal Problem” fills up, a new one will begin so that more players can start the event.
  • Once inside Monongah Mine, you and your event mates will have a few minutes to prepare.
    • This challenging encounter is tuned for characters who are level 50 or higher, and we recommend teaming up with others.
    • When the prep time ends, you will drop deeper into the belly of the Mine and begin the battle against a towering legendary Wendigo Colossus and some of its closest friends.
    • In addition to enemy creatures, stay alert for other hazards, like falling debris and a massive drill.
  • If you topple the Colossus before the event timer expires, you will be rewarded with some loot, XP, Caps, Treasury Notes, and a chance at new themed items for your C.A.M.P.
    • Don’t linger too long, because Monongah Mine will surely collapse after your lengthy battle. Find a way out of the Mine in time, and you will escape with your life.

Meat Week Returns!

The Meat Week Seasonal Event is returning to Appalachia this month from August 18 – 24. If you haven’t taken part in the past, Meat Week offers great opportunities to earn some Legendary Scrip, claim some loot, and join the community (along with Grahm, everyone’s favorite Super Mutant) for a delicious Meat Cook. Meat Week happens in two parts, and you can read below to learn the basics:
Primal Cuts
  • Grahm only wants to provide top notch fare during his Meat Cook. Join Primal Cuts events in different regions of Appalachia to take down Prime Beasts and gather some Prime Meat.
  • Primal Cuts events begin every 15 minutes in three regions of Appalachia at once.
    • Each features a different difficulty so that low, mid, and high-level characters can all participate.
  • Kill the waves of Prime Beasts before the Primal Cuts timer expires and you will receive a few cuts of Prime Meat as a reward.
    • Be sure to turn in your Prime Meat during Grahm's Meat Cook events to claim some Legendary Scrip.
Grahm's Meat Cook
  • To celebrate Meat Week, Grahm is hosting a Meat Cook for all his favorite humans every hour on the hour near Vault 76 in the Forest.
    • Help Grahm complete a variety of activities, like putting out fires, playing music, spinning meat spits, cleaning up after Chally, and more to help ensure his party is a hit.
  • The more successful the Meat Cook, the higher your chances at better rewards from the event.
    • We’ve also added a few new rewards this year, like plans to craft your own Tenderizer, a new Outfit, and more!

Design Updates

  • Ammo Converter: Following community feedback, we’ve made several improvements to the Ammo Converter.
    • We’ve added options to buy and sell 10x and 100x the normal amounts of ammo so that you can exchange larger stacks more quickly.
    • Buying and selling has been incorporated directly into the terminal page for each ammo type, which means fewer screens to click through when exchanging your ammo.
    • We’ve upped the maximum amount of AmmoPoints you can store from 2,000 to 100,000.
  • Legendary Loot: Daily Quests and Events have had their legendary loot rewards updated to include additional items, like The Fixer, Secret Service Armor, and others, so long as you’ve learned the Plans for them.

Quests and Events

  • An Ounce of Prevention: We’ve simplified the “Collect Blood Samples: 0/3” to only require a single Blood Sample from a Feral Ghoul.
    • This quest step frequently caused some confusion for new players and had a bug that could sometimes block progression. This change should make An Ounce of Prevention a smoother experience for everyone.
  • Signal Strength: At the National Isolated Radio Array, we’ve removed the wave of difficult robot enemies that spawn and reduced the overall difficulty of enemies in the area.
    • Signal Strength could be difficult for new characters due high-level enemies at the Radio Array. We’ve dropped the difficulty so that this part of the quest is easier to complete for lower level characters.

Bug Fixes

General
  • Please note: With today’s update, we’ve found that the Forager Ally is not currently providing Daily Quests to players who have this Ally in their C.A.M.P.s. We did not have enough time to address this prior to releasing the patch, and we are working to address this issue as soon as possible.
Art and Animation
  • Animations: Fixed multiple animation issues affecting the Screaming Eagle skin for the Handmade Rifle.
  • Animations: The Clean Sweep Photomode Pose no longer causes the character’s shoulder to stretch backwards unnaturally.
  • Art: Made adjustments to Backpacks so that they no longer appear to sink into characters’ backs while equipped.
  • Art: Adjusted the front sight on the Appalachian Thunder Pipe skin for the Gatling Gun so that it’s more in-line with the crosshairs when aiming down the sights in first-person view.
  • Art: Adjusted the Extra Large Magazine Mod for the Appalachian Thunder Pipe Skin to limit the amount that it obstructs the view when aiming down the sights in first-person.
  • Art: In the Wastelander Photomode Frame, Vault Boy now has a rifle over his shoulder instead of a Laser Musket.
C.A.M.P. and Workshops
  • Ammo Converter: Now correctly disappears when destroyed in a Workshop or C.A.M.P. until the player repairs it.
  • Backwoods Bungalow: Players can no longer walk through the Bungalow’s glass walls.
  • Build: When attempting to build a freestanding object, it will no longer flicker rapidly between two snap locations.
  • Build: The preview for the Framed Captain Cosmos Gameboard now correctly faces the player when attempting to build it.
  • Chicken Coop: Sound effects no longer continue to play after the Chicken Coop is destroyed.
  • Collectron Station: The Fasnacht Collectron now correctly disappears after scrapping or storing its Station.
  • Exploit: Addressed an exploit allowing players to stack multiple traps.
  • Exploit: Fixed an exploit related to scrapping Assaultron Helmets.
  • Fireplace Secret Door: No longer leaves behind visual effects when destroyed.
  • Foundations: Fixed an issue where foundation pieces could be built in invalid circumstances.
  • Lights: Objects with lights now correctly light up immediately after being repaired.
  • Rustic Watermill: The generator version of the Rustic Watermill now correctly requires the player to know the Medium Generator Recipe before it can be built.
  • Scrapping: Fixed an issue that caused crafting to use Junk items from the player’s Inventory and Stash before using their available Scrap. Crafting, building, and repairing now utilize the player’s Scrap and Junk in the following order of priority:
    • Scrap in the player’s Inventory
    • Scrap in the Stash
    • Scrap in the Fallout 1st Scrapbox
    • Junk in the player’s Inventory will be auto-scrapped
    • Junk in the Stash will be auto-scrapped
  • Walls: Fixed an issue where doorway walls could be hard to place under roofs and upper floors.
  • Walls: Fixed an issue where slanted walls could not be snapped to roofs.
  • Walls: Fixed an issue that could allow walls to be snapped to overhanging roofs and upper floors, which could be used to create floating walls.
Challenges
  • General: Implemented an additional fix to address remaining edge cases where Daily and Weekly Challenges could complete themselves automatically.
  • Nuclear Winter: Fixed an issue in which previous limited-time Nuclear Winter Challenges were available and could be still completed past their end-dates.
Combat
  • Exploit: Fixed an exploit resulting from reviving another player under certain circumstances.
  • Exploit: Fixed an exploit allowing Bows to fire much faster than intended.
Enemies
  • Wendigo Colossus: Opening the Pip-Boy just before being Feared by the Wendigo Colossus no longer causes the controls to temporarily lock up.
Items
  • Backpacks: Fixed an issue that prevented players from scrapping newly crafted Backpacks.
  • Bows: The Blood Eagle Bow skin can now also be applied to Compound Bows.
  • Chinese Stealth Suit: The Helmet for the Chinese Stealth Suit no longer incorrectly states that it protects against waterborne diseases.
  • Energy Weapons: Addressed an issue that could prevent energy weapons, like the Tesla Rifle and Flamer, from damaging enemies under certain circumstances.
  • Jetpacks: Fixed an issue allowing an Atomic Shop Power Armor Jet Pack skin to be applied by players who did not own it.
  • Jetpacks: The Captain Cosmos Jetpack now correctly appears in the list of mods for T-65 Power Armor.
  • Lunchboxes: Using more than 4 Lunchboxes now correctly refreshes the duration of the 100% XP buff.
  • Power Armor: The T-65 Power Armor Headlamp no longer shines in the wrong direction after switching between first- and third-person view.
  • Secret Service Armor: Added plans to craft Pocketed and Deep Pocketed mods for Secret Service Armor limbs. They can be purchased for 250 and 500 Gold Bullion respectively from Regs in Vault 79.
  • Secret Service Armor: The Ghillie Suit skin no longer obstructs the player’s view in first-person.
  • Mods: Fixed an issue where the Bow, Assault Rifle, and Brotherhood Recon Rifle did not have “Default Appearance” equipped on pickup.
  • Vault-Tec Supply Packages: Now correctly have a weight of 0.1 pounds.
Mutations
  • Herbivore & Carnivore: Fixed a number of food benefits that were not being doubled correctly by the Herbivore and Carnivore Mutations.
NPCs
  • General: Fixed rare case where NPCs could pick up items a player had dropped in a loot bag.
  • Pathing: Fixed pathing issues affecting multiple NPCs in Foundation.
  • Scavenger Traders: Will no longer be repeatedly downed due to radiation damage when near an active Nuke Zone.
  • Smiley: Smiley now resets correctly every Monday, allowing players to purchase Bullion from him every week.
    • If you are inside the Wayward when Smiley resets, you must exit and re-enter the Wayward for his stock of Bullion to "update."
  • Ward: We’ve instructed Ward to stay put in his trailer, so you should no longer spot him roaming Foundation.
Performance and Stability
  • Performance: Fixed an issue that could cause client performance issues when attempting to stack many C.A.M.P. objects in a small space.
  • Client Stability: Attempting to replace a Fence in Modify mode no longer sometimes crashes the game client.
  • Server Stability: Addressed an issue that could result in a server crash when loading an exterior cell.
  • Server Stability: Fixed an issue that could cause a server crash when loading a Workshop.
  • Server Stability: Fixed a server crash related to pathing.
  • Server Stability: Addressed a server crash related to equipped inventory items.
  • Server Stability: Addressed multiple issues that could result in a server crash during Nuclear Winter matches.
Perks
  • Adrenaline: Now applies its damage bonuses correctly after enemy kills.
  • Robotics Expert: No longer prevents players from trading with Vendor bots.
Quests and Events
  • Ally: Crash Landing: Logging out and back in after retrieving the Flight Recorder Data no longer prevents the quest from progressing.
  • Ally: Thicker than Water: Logging out during Beckett’s final quest no longer creates a duplicate Watoga Underground Key.
  • Daily: Heart of the Enemy: Can no longer be repeated immediately after completion.
  • Strange Bedfellows: The “Complete Signal Strength” objective’s description is no longer cut off in the Pip-Boy.
  • Vital Equipment: Fixed an issue that could prevent Vital Equipment from progressing if the player killed the Raider Thief before talking to Ward.
User Interface
  • Loading Screens: The S.C.O.R.E. meter and rank-up reward fanfares no longer remain visible during loading screens.
  • Localization: The Legendary Run gameboard’s rules sheet is now correctly translated in non-English versions of the game.
  • Main Menu: On PC, pressing TAB after opening the Main Menu from the Map now correctly returns the player to the Map view.
  • Main Menu: Pressing “Play” before the Main Menu finishes loading no longer places the player directly into Adventure Mode or displays a “Failed to find your selected character” error message.
  • Map: Fixed an issue causing Workshop Icons on the Map to display normal location icons and have incorrect functionality when selected.
  • Notifications: Players will no longer be spammed by dehydration notifications after becoming dehydrated while viewing The Legendary Run game board.
  • Notifications: The notification that appears when completing the repeatable “Gain XP 0/10,000” Weekly Challenge now correctly states the name of the Challenge.
  • Pip-Boy: The Collections tab in the Pip-Boy now correctly displays the player’s current counts of Caps, Gold Bullion, Tadpole Badges, etc. when first logging into a world.
  • Social: Fixed an issue that could cause the friends list to appear blank after removing a friend.
  • Teams: Addressed an issue causing teams to automatically disband after a Nuclear Winter match.
  • The Legendary Run: Selecting Rank 100 on the game board now correctly displays preview images for all of rewards in The Legendary Run Bundle.
World
  • Cranberry Bog: Fixed a location near the Ranger District Office where the player could sink below the terrain.
  • Nuke Silos: Fixed a location in the Reactor Room where players could get out of world and skip portions of the Nuke Silo.
  • Pathing: Fixed multiple locations in the world where players could become stuck in or near clutter and other objects.
submitted by BethesdaGameStudios_ to fo76 [link] [comments]

[Guide] How to make money in EFT

EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide.
For the sake of summarizing here :
- Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable.
- Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time.
- Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.

Check this out

Here is some actual data on the lavatory !!

Hey everybody !

I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of.
If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you.
Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally.
Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.

1. Hideout

Safety Score : 100%
Reward : Moderate but very stable.
Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do.
Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something.
Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing.
Once you have the bitcoin farm, you should never turn off the generator.
Medstation :
Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any.
Lavatory :
Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case.
You can then keep the magazine cases until you've enough for your liking and sell those for a good profit.
The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper.

You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements.
Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it.
Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time).
Workbench :
You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night.
Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper.
Intel Center :
You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2.
If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250)
Bitcoin Farm :
Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels.
From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it.
Water Collector :
Must be running at all times. Buy the components if you don't have them.
Booze Generator :
Must be running at all times. Buy the components if you don't have them.
Scav Case :
Always have it running on moonshine, and use intel documents once you're done crafting one.
Nutrition Unit :
It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit.

If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.

2. Traders

Safety Score : 100%
Reward : Quite good.
Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway).
Traders level 4 will net you much better prices on most mods and open very good barter trades.
Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced.
You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling).
Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset.
Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters)

Bleach is beautiful and is coveted in the real world for its ability to cure diseases.

3. Modding

Safety Score : 100%
Reward : Very profitable.
Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life.
For example,
Priced at 10k roubles
Priced at 45k Roubles

See where I'm going with this?
If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway.
Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer.

Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.

4. Statistical loadout balance

This is fairly simple yet overlooked a LOT. To be accurate, you need data. Personally I kept it in an excel spreadsheet, if you're hardcore you should do something similar.

A somewhat relevant spreadsheet I used a wipe ago to measure some of my stats
What you need to know about yourself for this :
These will help us measure how much you fuck up or not.
Lets make it simple.
If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss.
Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl.

So what can you do to improve that equation ?

4.1 Improve survival rate

Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay.
What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter.
And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.

4.2 Reduce gear cost

The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.

4.3 Increase extracted value

This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost.
See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value.
We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward.

All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you.
Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes.
You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.

5. Money runs

Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.

5.1 Hatchling runs

Safety Score : 100%
Reward : Very Variable. Mentally exhausting.
Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money.
They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).

5.2 Scav runs

Safety Score : 100%
Reward : Low-ish
Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently.
The explanation is simple, lets make it simpler :
The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes).
That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast.
Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out.
Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout.
The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.

5.3 Stash runs

Safety Score : Very
Reward : Okay
Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that.
It'll net you easy money. Not great money, but definitely safe.

5.4 Loot Runs

Safety Score : Moderate
Reward : Quite alright
Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward.
Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.

5.4 PvP

Safety Score : Insane
Reward : Unreliably moderate
This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.

6. Insurance

Safety Score : "Meh"
Reward : Very profitable.
Now this is very, very important. Always insure your gear. Always.
If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back.
If you play in a group it's very likely that people will hide your stuff too.
And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse.
If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially.
But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.

7. Final notes

It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player.
First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more.

Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys.
Enjoy :)
submitted by SixOneZil to EscapefromTarkov [link] [comments]

Definitive guide to companies to support / re-consider / avoid.

EDIT: Thanks for all the feedback. So heads up this list was originally part of this AR-15 build guide spreadsheet, hence the frequent mentioning of that gun/platform and some arbitrary shout outs to specific AR-15 makers. (Ironically I'm primarily a shotgun guy at the moment.) So PLEASE look elsewhere if you are looking for recs devoid of any political consideration. The original intention was this as a disclaimer / FYI oriented list of companies with good, iffy, or straight-up bad Ppolitical affiliations/etc. as well as US made and/or unionized companies. It's been muddled with quality mostly apolitical budget-oriented recs as well. I am likely not listing many (like dozens if not hundreds) and I don't want to open a can of worms and end up listing general gun suggestions / lists. I might even par it down for that reason.
So that said I'll leave additional recs to the comments. Will edit and add any companies to overtly avoid for shitty politics/ownership and likewise will add any that are inclusive and/or liberal or left leaning. Thanks!
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The information below is aimed at informing gun enthusiasts with moral, ethical, and ideological reservations about certain supporting manufacturers. It lists reputable apolitical and professional manufacturers to consider, is then followed by disclaimers about other reputable manufacturers, then concluded with manufacturers to consider avoiding.
Full disclaimer: this effort stems from frequent and incessant debates and discussions I've seen among gun owners from center to far-left and from my own concerns personally as a leftist. That said if you are neither left-wing nor liberal but nonetheless want to support honest and sincere gun manufacturers this information is worth reviewing. This is not aimed at calling out any company with remotely right-wing political affiliation or leadership, that would be not just flippant and needless but absurdly futile. In fact the only ones I recommend to avoid have overtly engaged the following: pandered to destructive and vitriolic identity politics, bootlicked and idolized authoritarian entities and leaders, or in a few cases literally touted fascism and right-wing extremism. I would argue these are not mere red flags to myself or others on the left but more broadly sentiments that sincere conservatives and libertarians should also wholeheartedly condemn. It is my sincere belief that gun ownership rights are a not only universal right and a necessity for the working-class but also potentially a unifying ideological issue that will hopefully transcend contemporary politics. Fundamental respect for gun safety and handling and willingness to include all who want to be involved in legal and responsible gun ownership is common ground for anyone who believes in basic equality and freedom. Lastly, if you are still rolling your eyes, ready to list a litany of dismissive rants as one of those "better dead than red" edgelord dolts, than by all means F.O.A.D.
Manufacturers To Consider:
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Solid Companies in every regard: Much of this intel gathered from this helpful post on reddit from u/tanksuit who help spurred on this effort and also from this extensive Something Awful Thread. Further info gleaned from a private FB group I will not name. If anyone from there sees this, many thanks.
Windham Weaponry - Mostly lateral organizing, employees treated as collective owners (to clarify no indication they are literally collectively owned). Broke off from Bushmaster after Freedom Group buyout. Wide arrange of models. Fair pricing, great customer service and high quality (Kudos to tip-off via FB Group)
Rocket Armory - Arguably the only overtly liberal AR part manufacturer. Not quite leftist (I'd skip the LGO logo lower - elements of LGO have been adverse to leftists) but nonetheless an outspokenly progressive maker is a worth supporting IMO. Lowers and fixed mags only. Current stock shipping in mid-December 2020.
CMMG - Apolitical, high quality, and unionized. Good selection of various caliber platforms both complete, uppelower reciever packages, or stripped parts. Known for their 22LR conversion kits that provide affordable training option for AR platforms.
JP - Expensive but high quality, anecdotal stories of apolitical / non-CHUD atmosphere from employee that appears to be reflected in their PR.
Whiskin Tango Foxtrot (WTF Guns) - Gun building/customization business in Fort Worth, TX in process of acquiring machinery. Veteran owned and liberal friendly.
Liberal Gun Club Member Business - A list of firearm accessory businesses and not manufactures but nonetheless worth looking at to support liberal gun enthusiasts
Smith & Wesson - Mostly apolitical, huge company but American made and makes solid entry-level AR-15s
Cz-USA - US distro/importer of the venerable Czech manufacturer.
Atlantic Firearms - apolitical and reliable merchant and they are helpful with compliance guns for ban states
Ace High Armory - Small CLP maker, affliated/supporter of LGO (see above)
Off Color Decals / Dorner Tactical / Red Stone Creative / John Brown Armory / Space Dog Laika / Outcast Society / Flank Left / Sleep of Reason / PraxStudio / Cultivated Laser / JohnBrownFunClub / Left Queer & Sticky / LeftFist / LGO Store / fildiDesign / Slay Shop / Liberal Gun Club - Stickers, patches, etc. Lot to find on Redbubble as well.
John Brown Prints - Shirts and stickers, though specifically these proceeds go to BLM and bail funds
Others...There are far more smaller American AR-15 manufacturers of varying quality and pricing, consider smaller and local options as politics aside they are employing enthusiasts making firearms for fellow enthusiasts. Regarding quality: research forums and comment sections before you buy!
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Unionized:
Colt (UAW) - The original maker of AR-15s after they bought ArmaLite in 1964 and patent holder on design until 1977. Big law enforcement / military supplier. Good but arguably a redundant consideration now with so many AR-15 options.
Savage (IAM) - Mostly non-AR-15 style rifles like bolt action, hunting semi autos, competition, etc. Good and often affordable consideration for those platforms.
Unionized Non-AR makers>>> Browning - IAM, Douglas - IAM, Winchester - IAM, Remington - UMW (Bankruptcy impending and Navajo purchase fell through, post-Freedom Group quality dip after 2007)
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Solid but with disclaimers/caveats:
Aero Precision / Ballistic Advantage Barrels - Huge selection, affordable, well-touted and potentially the benchmark of non-gucci lower receivers. Not innocent, the tone deaf AF blurb for Rhodesia camo comes to mind, but otherwise less CHUD-y. Excellent "default" manufacturer to use for builds that are budget and mid-tier / entry level oriented.
Mid State Firearms - Great PSA alternative, far less knee-jerk and pandering. Offers discounted bundles and kits of cancelled orders, blemished but good parts, and "oddball" assortments. Read multiple testimonies of good customer service in response to any issues. Like Aero they aren't perfectly apolitical as they sell 3%er dust covers. Thanks for the tip datcatburd
KE Arms - Mostly solid and somewhat under the radar, competition quality oriented - collaborators in the WWSD 2020 rifle with InRangeTV's "What Would Stoner Do?" gun projects and InRangeTV is notably inclusive. Allegedly friendly staff but Russell Phagan, aka longtime SomethingAwful poster SinistralRifleman, was banned after relentlessly defending the Kenosha shooter. More FYI than anything, to be seen if it affects the WWSD collab with InRangeTV as he was a core part of that development.
Brownells - Well-regarded and has budget part options, owns a lot of AR-15 related ventures including AR15.com and family has major NRA ties and lobbying industry. Distro for InRangeTV + KE Arms What Would Stoner Do? WWSD 2020 AR-15. Again not perfect, they had a cringe-y fellowkids level nod to boogaloo shirts in a recent vid
Midway USA - Comparable to Brownells, lot of options, reliable vendor, etc. Some NRA connections but nothing crazy. More info here thanks to u/rocketboy2319
SGAmmo - not the only ammo supply company by any means but a solid bulk option with no BS apolitical tone.
Primary Arms - Another distro to consider, mostly because it's been keeping a lot of AR-15 parts in stock despite panic buying
Bravo Company USA [BCM] - Bit pricier but another solid and popular choice for upper tier ARs, had confederate battle flag engraving option. As u/mp8815 pointed out they are a great option for more serious milspec than Aero, PSA, etc.
Little Creek Trading - Distro/online store - lot of expensive / high end stuff but also good deals on lower recievers, parts, accessories, and built ARs. Pleasant website layout so worth browsing for ideas if nothing else. Sell affordable slings.
Sig Sauer- 75% +/- US made, reactionary "US anthem" anti-kneel BS commemorative models but fairly tame jingoism in context
Ruger - Excellent guns including the classic 10/22 and various other models, some have US components and assembly, well-regarded starter AR-15, major NRA donor (interestingly and ironically the late Rugar was outspoken about magazine limitations)
Glock - Universally know and solid handgun maker, USA distro / service is well regarded. Gaston Glock allegedly a right-wing donor in Austria but from his coffer. Note: Polymer80 guns are an option for anyone wanting to build their own Glock style handgun.
LaRue Tactical - Expensive but well-regarded and established, their triggers (MBT-2S esp.) are well touted and affordable ($80) upgrades over milspec; FYI they send gimmicky overt right-wing bumper stickers with orders and the owner is cozy with right-wing and GOP leaders.
Geissele makes well regarded triggers and parts but owner is allegedly tyrannical, work environment is rough and has high turnover.
BCG options: Toolcraft and Cryptic Coatings offer affordable options and appear fairly apolitical.
Primary Arms - Affordable scope options, some stereotypical law enforcement pandering but that's the case with most peers.
Daniel Defense - Update: previously reputable and touted brand but according to this previous indication of good worker environment are unfortunately obsolete. QC is allegedly slipping and ownership attitude has become negative and toxic. On the flipside recent buyers report satisfactory quality and originally I had read the work environment was unusually inclusive. Maybe opt for different high end brand? Jury's out TBH. Still likely a solid choice quality wise but keep an eye out for them.
Springfield Armory / Rock River Arms- Decent but FYI some shady legislative lobbying efforts heads via this post disregard, they've since left IFMA
Sons of Liberty Gun Works - Tip off here about one of it's owners, Mike Mihalski, being unhinged in the past - assaulting his mother and numerous threats against cops actually doing their job that were then brushed off by law enforcement superiors he was friendly with, DUIs and public intoxication at a hotel while armed (albeit he cooperated) Update: Mike has apparently been sober and straight for awhile, more a disclaimer to be aware of. It's otherwise a solid manufacturer akin to other mil-spec AR makers.
Trijicon - continues practice of subtle but cringe-y bible verses inscribed on products that spurred a military contract controversy, actually well-regarded optics though arguably getting too expensive compared to alternative options
Del-Ton - PSA alternative and alternative to cheap "iffy brands" with more notorious QC issues - def more entry-level and milspec but generally good reviews - consider if budget is a major factor
Radical (see more below) - Allegedly better but QC issues in the past...(see details below)
Ammo Supply Warehouse - good selection, pricing and service but FYI their logo on their main page has fucking SS totenkopfs on it. That said the also obliged a customer request to sing the Soviet anthem while packing their order, so perhaps they use the iconography naively and flippantly and not as a dogwhistle.
Palmetto State Armory (see more below) - *Only listed because of historically affordable parts, products, and supplies, though this is arguable. Hit or miss customer service, including customer info leaks and inadvertent doxxing customers. Most notably one of the worst offenders in cranking out right-wing and jingoist bullshit ~ MAGA drooling, ID politics crap, etc. More on this under "Reconsider" List
Others...Many, many others out there but like anything else you can easily drop a lot of money seeking out "the best," >>> mediocre rifle in the hands of a qualified shooter is a better than a high-end rifle in the hands of a inexperienced shooter.
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American Made not yet mentioned:
Mossberg - Factories in Connecticut and Texas. Not sure 100% if MMR is US made. At least one model is Turkish made (SA20), and the Maverick 88 has Mexican made parts that are assembled in Eagle Pass, TX. IMHO the best pump action shotgun catalog to choose from, the Maverick 88 along with the H&R Pardner or Savage 320 are solid budget pump actions.
American made brands (non-AR-15)>>> Thompson/Center, Henry (some expensive MAGA nonsense FYI), Marlin, Ithaca, Kimber, Beretta (some models)
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Reconsider / Possibly Avoid: To re-emphasize no shame if you own or bought the below and the "line in the sand" is very arguable, but these, especially if pricing is not as much of an issues, these can be easily opted out of in your AR-15 procurement and builds.
Palmetto State Armory - Mentioned again because easily the most debated manufacturer. Numerous examples of racist and fascist etched lowers aside I agree with the sentiment that their motivation is capitalism above all else and not so much right-wing worship although those pair well together. Case in point - they cancelled their planned Kekistan lower due to backlash, i.e. didn't double-down nor apologize but reaffirmed business first. They also sell some self-deprecating, humorous and more apolitical lower engraved options. Beyond this crap they have also had customer service hiccups including personal info leaks. Your call. Last ditch option for me personally but I wouldn't completely rule them out either especially as parts and new guns are increasingly expensive and hard to acquire. To sum up I rather a comrade have half a dozen of these than some sole spiffy new gucci AR-15.
Bushmaster - Quality has been criticized by many, Windham broke off to establish better quality gun line and ultimately they closed shop this year. Avoid any you might find out there post-2007.
Anderson - Popular but notoriously entry level choice (hence the "poverty pony" nickname) but bootlicking MAGA bullshit so honestly it's pointless to tout over Aero Precision, PSA, or MSF.
Tennessee Arms - Mixed feedback about their polymer lowers, gloated over Infowars showout/endorsement, dumb (like okbuddyretard level) memes on FB
Enoch Industries - 10/22 Takedown parts and custom builder, some quintessential grey area Odin/Pagan stuff that could be harmless warrior aesthetic stuff or a dog whistle.
Esstac - Solid and affordable pouch and other accessory maker including shotgun cards I rec, that said they came out as Kenosha shooter stans
Classic Firearms - Used auction site/seller. Not politically iffy, just often overpriced and waste of time to browse, use gunbroker.com or even cautiously use armslist instead [edit: to clarify "waste of time" for anyone looking for pragmatic deals to skim, not niche stuff to collect.]
Kel Tec - This one is tricky, the off very affordable non-AR-15 9mm carbines - same working class price niche as High-Point - but just FYI they've had cozy PR with George Zimmerman in the past
H&S Precision - Hired Ruby Ridge FBI participant Lon Horiuchi in the past
Cheaperthandirt - Tread carefully even if you see a deal - plethora of complaints about service, pricing, turnaround, etc. Check with other options first.
Note on foreign manufacturers (IWI, Canik) - This another debate point that leads to a lot gray area and arbitrary claims whether it's regarding companies based in countries with authoritarian governments, human rights abuses, war profiteering, etc. One could argue that applies to all American makes. When it comes to state made guns most state owned firearms companies of the past either have been privatized (like IWI in Israel) or are not legally importable in the U.S. (Norinco in China, various Russian companies). Ironically while the U.S. bans certain Chinese guns many U.S. manufacturers rely heavily on Chinese plants and parts. The general reality is most non-American and non-Western manufacturers are part of multinational conglomerates or distribution networks, as is the case with many Turkish guns like Canik. History ebbs and flows too, a 60s/70s era Galil is different case than a new Tavor in terms culpability, South African guns now are less arguably problematic than apartheid era stuff. Overall, it's up to you.
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Companies with noted QC issues:
Radical Arms - Issues in the past but reportedly the QC is improving so could be a potential budget option and arguably the best of the iffy makes. Your call.
Bear Creek Arsenal - Formerly Moore's Machine. People have touted BCA as an effective and reliable budget rifles but their QC seems risky, others have had major issues. Apparently they have a good warranty option though so there's that as an option.
Anderson - See above. Stripped lowers are probably a-ok.
DPMS / Bushmaster - Easy avoid, dead as of Jan 2020 - another post Freedom Group brand that declined after 2007 as mentioned above - mixed reviews but needless consideration considering so many other options in the NOS and used market.
Vulcan/Hesse/Blackthorne - Easy avoid, multiple name changes and near universal dismissal or negative reviews.
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Avoid if you can in the future:
Blackwater Worldwide / Iron Horse - Invested, touted, and overtly marketed by longtime mercenary, grifter, and war criminal and profiteer Erik Prince, the poster child of the present day world military industrial complex. Collaborated with Spike's Tactical (see below). Formerly Iron Horse Guns and original company unchanged product wise but they're-branded as Blackwater Worldwide in exchange for Prince's investment. At least they are honest and transparent about it I guess.
Spikes Tactical - Hysterical anti-antifa (i.e. fascist lol) CHUD to the max, many note iffy / overrated products compared to peers - don't sweat it if you have one but ditch this option in the future and spend your money elsewhere.
Fenix Ammunition - anti-Antifa hysteria and with a boog angle too boot
DS Arms - Overt Rhodesia glorifying, not just camo fetishism
Griffin Armament - "Front Towards Arabs" engraved suppressors, lazy racist shit (notice it isn't ISIS) compared to the more snarky "infidel" dust covers and decals
Kahr Arms and Auto-Ordnance (thanks u/Oldskoolguitar) - Literally run by major cult (Moonies) i.e. the Unification movement Apparently Kahr is crappy anyway but Auto-Ordnance makes 1911, M1, and Thompson replicas so seek other options for those models (mispelled earlier, meant Kahr, not Khar)
Smith Enterprises - SS iconography sold, i.e. actual Nazi stuff not the Iron Cross aesthetics
T-Rex Arms - Quiverfall members more on that group here and Lucas has posted cheap homophobic crap. (thanks u/eyetracker)
Troy Industries - Apparently tits up but backlash for hiring Dale Monroe - i.e. FBI veteran and Ruby Ridge participant
DesertTech - Owner is fringe Mormon sect member with racist views
Non-AR makers/businesses to avoid... (Sourced from Something Awful thread above)
DE Guns - Neo-Nazi ties
Glockstore - White Supremacist organization ties
LGBT Gun Rights (facebook and twitter) - faux progressive social media run by Neo-Nazi, do not join either as they are aiming to misinform and glean info on progressive and leftist gun owners
^ these are the tip of the iceberg TBH. There are likely problematic owners of stores and companies who will never be outed. Always look out to avoid local gun stores, distros, and individual sellers with bigoted and fascist sentiments and/or scammers - this kind of trash has always been the nasty underbelly of gun culture. Def be subtle and unassuming IRL while shopping - be cautious and tactful in interactions. Alternatives include more apolitical / hunting and hobby oriented stores like Bass Pro/Cabelas, Academy, Dick's, Big 5, etc. Love it or hate some Walmarts often have good deals.
There are plenty of individuals, stores, and companies that are politically more conservative or libertarian but well-meaning and honest and worth patronage, i.e. you can hold to your ideology without limiting yourself to strict arbitrary choices as a customer. Try to embrace the shared sentiment of gun ownership as a right and launching point to reaffirm that owning firearms is an universal and inclusive right for personal and community self-defense. Opportunity to praxis is likely rare, but it might emerge.
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YT personas to stop subscribing from - IV8888, Brandon Herrera, CRSFirearms, etc. (there's a shitload TBH, feel free to tell me others to avoid) - Most are coming as bootlickers in recent times (not a shock), and if a YT channel isn't focused on guns over right-wing edgelord bullshit move on. For leftist/liberal/non-right wing content check out Forgotten Weapons, InRangeTV, Tacticool Girlfriend, Armed Margins, thegunpenguin, Beau of The Fifth Column, Sapper Gentleman, and DeviantOllam has a few. More apolitical and great content but likely right-wing and/or hinted such sentiments: Honest Outlaw (no idea, he plugs a local food shelter and is seemingly apolitical), Hickok45 (arguably the nicest and least pretentious YT gun personality, old timer who is passionate about sharing knowledge with others), Luckygunner, #itsonyou, 32icon, Katharina Vikør, C&R Aresnal, Rob Ski, 9-Hole Reviews, 22plinkster, Paul Harrell, Garand Thumb, gunthots, mixup98, Demolition Ranch. Wild card is Yankee Marshall - bit of a nutter but he's sincerely unabashedly pro-2A / anti-NRA and shit stirrer in away that's amusing. To his credit - although it was likely a weird fluke - he lost a bunch of subscribers for calling Garrett Foster a patriotic veteran. List of POC youtubers here - Colion Noir is probably the best known black gun YT persona, unabashedly pro-2A, like Hickok45 dropped his NRA affiliation fairly recently; the did so both over disagreements in their budget spending and ad agency contracts respectively.
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Editorial / Op-ed from original AR Build Spreadsheet
Some advice and food for thought regarding reconciling ideology with present day gun enthusiasm:
If you are a liberal, progress, moderate, etc. who has come into gun ownership more recently, or has been reckoning with shifts in gun laws and gun culture in the U.S. over the last few decades, than you've likely managed to cut through the noise surrounding the debate, discussion, and frequently knee-jerk hysteria that surrounds semi-automatic rifles and the AR-15 platform. Now you're probably navigating the persistent injection of right-wing identity politics via stamped receivers, accessories and apparel with cheap shock value and superficial pandering, tacticool veering into authoritarian fetishism, tribal jingoism, etc. You've pushed aside misguided liberal identity politics that mis-characterize and attack gun enthusiasm only to have it's reactionary core shoved in your face. It can easily be reconciled with a concept you've likely seen: “There is no ethical consumption under capitalism.” It's been overused and even widely applied in dubious scenarios but I'd argue it's highly relevant when it comes to buying any new firearm or firearm component. All that aside it's still perfectly reasonable to not inadvertently throw your hard-earned cash at bootlicking goons, so when it comes to manufacturers this list should at least help you navigate and plan your purchases armed with information and awareness. If anything, supporting more apolitical and progressive manufacturers who aim to focus first and foremost on making quality firearms for all should be spurred on, not stymied.
If you're a leftist of any variety and interested in AR-15s you are likely already past the idea of committing to firearms that seemingly align with your views - AKs, milsurp SKS, Mosins, anything from cold war era socialist or communist states, etc. You've likely realized the last era of true Nazi-eliminator rifles are now 75+ years old. Futile seeking out new firearms and parts from non-capitalist states in 2020 will only reinforce this sincere but arbitrary hill to die on. A more pragmatic approach some make is to focus on buying only used firearms and parts already in circulation but this could still involve the financial patronage to a distributor, store, or individual of bad character. On a personal tangent, I first warmed back up to the idea of owning a semi-automatic that wasn't an AR-15 either by following the same arbitrary classification that deems a used M-14 or old M-1 carbine a better choice, but beyond classic value and aesthetics they are in the same niche. Even though defenders of the AR-15 sometimes veer into obnoxious and flippant ackchyually territory, especially after tragic gun massacres, they are often technically correct. The blunt fact is the AR-15 platform is fundamentally as legal as other semi-automatic rifles. It's popular for that reason and that's why it has so many fans, defenders, and apologists in so many forms.
When it comes to broader ideas of firearm ownership in relation to one's ideology, something I reflect on often is the fact that history has always involved the oppressed using the weapons of their oppressors both past and present. It's a moot point what the firearm is, it is a tool that reflects the individual who wields it. A rifle in the hands of a fascist is a fascist rifle and likewise a rifle in the hands of a socialist is a socialist rifle. To further make the case for the AR-15 many have made in some variation is that it is the present day rifle of the proletariat, the M1 Garand or PPSh-41 of it's time. When it comes to affirming your support for gun ownership, advocate for more widespread gun education, training, and positive and inclusive gun culture. Put lawmakers to task for pushing gun regulations that discourage law-abiding citizens - especially lower income citizens and people of color - from lawful ownership of guns. Support instead substantive reform and funding of mental health resources, de-militarizing law enforcement, and ending gun lobbying that side steps gun owners to only further corruption and complicity. If those who wish to do you harm are armed and will likely always be armed, there's no point in handicapping yourself or your peers.
Buying or building an AR-15 is an exercise of one's 2nd amendment right. For those outside of the U.S., and to all lawful and well-meaning comrades, arm yourself however you can legally and responsibly. Marx put it more bluntly in 1850 than the 2A's far more nuanced wording and arduous historical establishment: “Under no pretext should arms and ammunition be surrendered; any attempt to disarm the workers must be frustrated, by force if necessary”
Lastly, above all else, with tensions rising and outright violence being perpetuated by the far right, it is more imperative than ever simply to arm oneself as quickly, effectively, and safely as possible, regardless of the manufacturers, stores, and distros involved. A well made affordable gun you can acquire ASAP is a lot more imperative than your ideal build/choice. This is a guide not a plea. It's better to be armed with a gun from the "avoid" list today than to wait around for some ideologically preferable firearm weeks or months from now.
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Maintenance Magazine #24 - The Art of Accumulating GP

Welcome to another issue of the Maintenance Magazine! KONAMI has been releasing quite a few top-tier GP Legend Box Draws in these past few weeks, and so far I've seen countless posts on the sub where people ask whether it's worth going all-in for Legend XX, etc etc. There's also a lesser number of players that hold an exorbitant amount of GP and have virtually no concern in emptying any box draw KONAMI releases whatsoever. I happen to be a member of the latter group (with 6.5M GP after emptying the current box), and today I'm going to share some tips on how to save up GP, as a community service to my fabulous followers.
Before you go on and say this will be irrelevant when the update comes and KONAMI stop releasing legend box draws, allow me to make my point loud and clear: GP will always be part of the game. The people at KONAMI know how to run their business and they know they need to keep the free-to-play (F2P) population engaged (somewhat, at least), so there must be some use of GP one way or the other. That's why I never lost my faith and kept grinding when there hasn't been legend box draws for months.
My best guess is that they'll eventually disallow the use of GP in box draws, instead allowing GP in special agents. That way when they release someone in a box draw, they wouldn't be making that player common and effectively giving him out to half the F2P population guaranteed. That way, KONAMI can release these special agents much more frequently, without worrying it will disrupt the balance of the game, and keep the F2P population far more engaged than they did with box draws once every few months. On the other hand, F2P players have to spend an indefinite amount of GP for someone they really like, and also with the increased frequency of special agents, the amount of GP hoarded by players drop and they have a stronger motivation to farm and keep playing.
Let's get back to the topic then. The dominant way of GP farming is by simming (i.e. playing simulation matches). With the removal of the "energy" system in PES2019 (similar to the Hearts system in Candy Crush), players can simply play matches indefinitely without having to spend GP/coins for energy (make sure you have a power cable and outlet as the game eats through your battery). Assuming you won't be actually playing matches all the time all-day, simming provides a limitless source of income with minimal input. Here are a few things to consider when maximizing your farming efficiency.
The Merits of the White Ball Squad
When there's a limit of 500 players in your squad, it seems counter-intuitive to use 11, or even 18 of those precious spaces for white ball players (WB), but having a squad consisting solely of white balls greatly increases the efficiency of farming.
To put it bluntly, playing quality players does not effectively increase your chances in winning sim matches. The game would simply match you against stronger teams in campaign, or scale up the AI difficulty in tours. Also, the game doesn't award you with more GP at the end of each match if you win with BBs than you win with WBs; the GP multipliers stay the same for sim matches. This makes the proposition of playing WBs very appealing. You are essentially gaining the same amount of GP but spending far less on contracts.
Getting more mathy here, renewing a set of 10 contracts (throughout this article I'm assuming a contract lasts a single match, and contracts are renewed in sets of ten. I know this is different from in-game wordings but please bear with me here) for a maxed WB typically costs 300-350 GP, and you spend 11 contracts per game (regardless of subs, more on that in a moment). This translates to roughly 330-385 GP in contract expenses per game. Compare this to a generic BB team, where renewing ten contracts costs about 1,200 GP, which means contract expenses of 1,320 GP per game. Maxed featured players and IMs can go upwards of 1,600GP per renewal.
Using Sim Campaign as an example, with a reasonably strong WB squad, the GP rewards per game is 360/600/900 for a loss/draw/win respectively. This means you should expect the GP rewards and contract costs to cancel out for a WB squad even if you're losing all the time, and gain GP when the team draws or wins. If your win rate is close to your loss rate, your "background" net gain (i.e. GP rewards minus contract costs) per game should be close to 300 GP. For a BB team however, the GP rewards don't cover the contract expenses and you are expected to subsidize out of your own pockets. This "background" net gain becomes negative.
The benefits of a WB team extends beyond simming. As noted by many people on the sub, playing action matches with a WB team makes campaign games significantly easier. Power farming with a WB team in campaign mode can be an option that rapidly earn you GP.
The Math behind Sim Campaigns
Some of you may now be wondering, should I sim in Event mode or Campaign mode? To answer that question, we're gonna have to get mathy again.
Sim Campaigns are easier to figure out. A campaign lasts for 10 games, and you earn 8k/15k/25k GP for relegation/staying put/promotion respectively. To make things simpler, we are going to ignore the "background" GP net gain each game. That way, one can expect to earn 800-2,500 GP per game depending on the campaign results. That range seems too wide to draw any kind of conclusion, so how can we narrow it down?
Now I'll be honest with you. Winning in sim games always seemed unreliable to me. My progress in Sim Campaign has been stuck between levels 50-55 for quite some time now, and my records show a sim win rate of 38.9%. If anyone has any ideas how to win consistently in sim matches, please let me know in the comments. That said, the fact that my campaign level has been stuck means I've been relegating and promoting in equal probability. This greatly simplifies the calculation and reduces the range of per-game GP gain to 1,500-1,650 (1,500 assuming all draws, 1,650 assuming 50/50 in wins/losses). As long as number of promotions roughly equals number of relegations, maths dictate the per-game GP gain must lie within the above range.
This also gives insight to the long-term GP earning rate for sim campaigns. Assuming every one hits a wall in campaign level eventually, you'll be earning 1,500-1,650 per game regardless of your level. You'll be earning at a higher rate, closer to 2,500GP, before you hit that wall, or if you somehow manage to level up indefinitely by winning consistently.
I should explain the reasoning for me to keep a consistent WB squad instead of keep signing new WBs and releasing them when their contracts expire. The problem with signing new players is they have low familiarity and would generally perform worse. Also they might not come in the right positions so you might be forced to play some of them out of position. These factors cause the team to lose much more often, and make relegations much more common. With a stable WB squad my win rate is close to 40%, but with newly signed WBs my win rate drops to about 10%-20%. To save 350 GP per game in contract costs, I'm letting my campaign rewards drop from 1,500 per game to 800 per game by relegating. You do the math.
To summarize, the optimal strategy for sim campaigns is to play the same squad of 18 WBs and hope for the best. Eventually you should be earning 1,500 - 1,650 GP per game, on top of the "background" gain of 300 GP per game.
The Math behind Sim Tours
Sim Tours are slightly more complicated. This differs from event to event, but based on the current event, completing a sim tour (30k tour points, or TP) gives 64k GP, 17 contract tickets, 2 GB+ agents and 2 SB+ agents. Contract tickets are essentially GP, and I only use them to renew expensive players that cost over 1,400 GP per renewal, so let's say each contract ticket is worth that much. GB+ and SB+ agents usually give crap players that I release for GP right away, so I'll conservatively assume they are worth 500 each. Adding it all up, a complete sim tour should generate about 90k GP just from tour rewards, again ignoring the "background" net gain each game. This means that for tour rewards, each TP you earn is worth 3GP. It's also important to note that this rate only works assuming you get the full 30k TP. The rate would be much lower if you fail to do so.
The problem with figuring out sim tours is to know how much TP you earn each game. Say you earn 1k TP each game, you're earning 3,000 GP per game, making tour events far more profitable over campaigns. The opposite is true if you only get 300 TP per game. Maximizing the amount to TP per game, therefore, becomes a very important consideration.
The first factor that affects TP is your win rate. However, unlike in campaigns where winning affects promotion/delegation which vastly changes the GP gain, its effect is much less pronounced in tours. TP is awarded according to a "match performance" factor, which is a vague way of saying how well your squad performed. The difference between winning or losing is only about 20%-30%, so winning matters less in Sim Tours, which is a huge plus.
The second factor that affects TP is your squad value, which depends on the event bonuses of the players in your squad. Players have higher event bonus if their club / national team matches the current event. Therefore, signing players from big teams, for example Griezmann from Barcelona & France, can be very beneficial as they come up in events very often. In particular, you should try to get a few big team Featured Players as they have the highest event bonuses. If you've been picking coins as login rewards and saving them, you can afford strategically spending a few on Club Selection agents, choosing big clubs that appear all the time. It's also useful to sign WBs from these clubs, and I did that by using the model team 5* scouts I got for free.
There are a few plans here when filling your squad: A) you can get a squad value of over 50 with a team of highly rated Featured players and IMs; B) you can get a squad value of around 25 with a team of WBs from big teams. Plan A earns TP at a doubled rate compared to plan B, but also demands higher contract costs, for my case around 1,000 GP each game.
There is, however, a plan C. The trick is to realize that the 7 players on your bench also affect squad value. Making full use of that fact, plan C is to fill the starting eleven with big team WBs, and fill the bench with Featured Players / IMs with maximum event bonus. The squad value updated this way is around 35. This way, compared to plan B, you are still paying the same WB contract fees, but you're earning TPs 40% faster. Remember to switch off auto-subs for this method though, or else you'll incur additional contract costs! For reference, I earn about 700 TP per game with this method, which equates to 2,100GP purely from tour rewards.
Whether to go for plan A (pure Featured + IMs) or plan C (starting WB + Featured in bench), however, is entirely up to you. Even if plan C results in a higher net GP gain each game, you save time with plan A by completing the tour with fewer number of games. If you can't afford lots of time farming, then completing the tour with plan A is better than failing to complete the tour with plan C.
Action Matches
You can basically work out the GP earning efficiency in similar ways above, so I'll avoid repeating myself altogether. The only difference is you earn different GP rewards after every game based on CPU difficulty, and generally this amount is higher than in sim matches. Also, since you are in more control about winning, pick a level of difficulty that you consistently win for the purposes of GP farming.
Purely from GP farming perspective, it is most efficient to farm with a WB sqaud. However I don't do that during action matches. What's the point of farming GP and getting good players if you're not going to use them anyway? I usually play with my full legends squad, and the amount I earn each game is about 2,100 GP for campaigns and 2,900 GP for tours, calculated using an 70% win rate vs Superstar.
Other gameplay aspects
Notice how I used "Accumulating" instead of "Farming/Grinding" in the title. That's because farming GP in matches is only half of the puzzle. There are other areas in the game that affect GP, and I'll go over them with more detail now.
Player Contracts and Substitutions
I believe a lot of you are probably not aware that the game, in fact, stores fractional contracts (in terms of number of matches remaining) despite showing only integers. For example, if you sub in a player in the 60th minute, it does not consume an entire contract, but only one-third of a contract. So the player may start out with 7 contracts remaining and ends the match with 6.66 contracts, still displaying 7 contracts as a result (caveat: I'm not exactly sure how the rounding works, but the part about fractional contracts is definitely true. A single contract has lasted 3-4 matches for my Super-Sub who gets subbed in near 75th mins).
What this means is no matter how many subs you have made, you spend exactly 11 contracts every game, though those 11 contracts spent may be deducted from 11-14 players. In other words, if your subs and starting players are players of similar quality, making substitutions do not increase your contract costs; on the other hand, subs grant you access to players with higher stamina and also the Super-Sub skill, thus increasing your chances of winning. Don't be afraid to switch on auto-sub when simming, and feel free to sub in your favourite players in action matches!
Daily Achievements
There are three daily achievements, namely win 3 matches, play 5 matches and sign 3 players, that earn you a total of 1,500 GP every day. If you're simming games for any extended period of time, you should get the first two easily. The third can simply be done by signing 1-star or 2-star scouts. When you really think about it, getting 1,500GP with minimal effort is not bad, considering you normally get about 1,800 GP with an 8-minute match in Sim Campaign.
However, there is actually a hidden 4th daily achievement that is often overlooked. You earn double GP for the first win every day. If this is an action match vs. Superstar COM, this amounts to an additional 1,350 GP! To take full advantage of that, make sure to win a high-level action match before you start simming. If you have a busy day and can't sim, just play a single match at lower difficulty and grab that first-time win bonus.
Release your players for GP
If you have been completing tours, you probably have more trainers than you need as KONAMI is very generous with trainers. I currently have the 100 trainer slots filled and hundreds more waiting in my inbox, and I've been maxing all the players I don't release. Honestly you don't need more trainers, just release your players for GP.
Also, when you have a strong enough squad, don't be afraid to release your carryover players, except for sentimental/collection value. These players are worth a significant amount of GP, they don't receive boosts from conditions, and they have low event bonuses.
From Trainers to GP
I've previously dismissed the GP value of trainers, but if you really, REALLY have nothing else to use them on, you can turn them into a small amount of GP. Trained players are worth more GP than lvl 1 players, so if you are going to release someone anyway, you can train them before you release them. The difference is negligible for base players though, so this is an inefficient method.
To make this more efficient, you can use them on carryover players instead. Maxed high-level carryover BBs are worth an insane amount of GP (upwards of 30k), so you really can make a quick buck out of them. You only get a limited supply of carryover players though.
For reference, here is a great post which calculates the amount of GP you get when releasing a player.
Manager Contracts
Managers cost a 5-figure fee when you first sign them, and that lasts for 25 matches. After that, the contract is renewed for free if enough points are earned in either one of the three modes: Action / Sim / Events. Meeting this normally should not be a problem, provided that you don't play the same manager evenly in the three different modes. For example, let's say the point requirement of the manager contract is 30 points. Getting 30 points in 25 matches should not be difficult, but if you spread those 25 mathces evenly in action/sim/event matches, suddenly it becomes impossible to get 30 points in any of those modes at all. Failing to meet the renewal requirement will result in an additional fee of around 9,000GP for another 25 matches, or 360GP per match.
It's easy to get carried away when simming matches, especially when you switch between Sim Campaign and Sim Tours. Remember to set up different squads for campaigns and tours, assign different managers to those squads and name them such that you don't mix them up. When done right, you should not be spending any GP on manager contracts at all.
Scouting
Just don't. Scouts are ridiculously overpriced in Auctions, and unless you have reasons to get a specific player, scouting is not worth the time and effort. Also remember there's a trading option. If you've been saving duplicates, you probably have sets of triplicate SB/GB/BBs that could get you anyone you want.
Signing players with low-level scouts
It is true that signing WBs with 1-star scouts and releasing them results in more GP than releasing the 1-star scout, but what about the efficiency? I timed myself and it took me 2.5 minutes to sign and release ten 1-star scouts, earning 1,700 GP in the process. I can also directly release those scouts in 30s and get 1,000 GP. This means I got 700 GP in 2 minutes. Comparing this rate with around 2,300 - 3,000 GP per action match that takes 8 minutes, signing WBs is similarly effective, requires a similar level of attention but significantly more boring; thus I simply sign three every day for the achievement. Let's hope KONAMI releases "sort ascending" in PES2021, or even better, the "sign multiple scouts" button in the Chinese version of PES.
Also, this method only works for 1-star and 2-star scouts. 3-star scouts are worth 200 GP each when released, but if you sign players with them you are often left with a WB worth 170GP. You're probably better off releasing the scouts directly.
Online modes
I play solely offline, so frankly I know as much about this part as Jon Snow does. I'm just putting this point here for the sake of completeness. This sub is full of nice people, and you might find someone giving helpful advice in the comments! ;)
Budgeting in the long-run
I must sound like a financial planner right now, but this is something you might want to consider. Try to estimate how much time you can spend simming over a one-week cycle. How much GP you are earning in that time? You'll have a rough idea of how much you get to spend. For example, let's say you sim 1 hour a day, and you earn 2.5k GP every 8 minutes. This means you earn a little less than 19k GP every day. If you play 5 days a week during the daily commute, that's 94k GP per week. At that rate, it takes 26 weeks, or about half a year, to earn the 2.5M GP needed to empty a single box draw. This gives you a rough idea of how often you can go all-out.
I find this way of thinking quite useful when it comes to exercising self-control. And kids, this might be useful in real life when you grow up as well.
That't it for today folks! Thank you for reading through and hope you found it useful. Now is a great opportunity for F2Ps to really strengthen their squad, with top-tier players like Vieira, Rummenigge, Matthaus and Del Piero in the current box. Judging from the fact that PES2021 mobile is scheduled to arrive in October, it's very likely there's gonna be another one or two of these boxes before it hits, and I really hope to see Lampard/MVB/Inzaghi in that. I think this is also a good time to appreciate KONAMI's efforts in making the game F2P-friendly; sometimes I don't think they deserve all the coinami rants against them.
As for the future of this series, it really could go either way. I really enjoyed contributing for this community and the discussion in the comments, which is the reason leading to my comeback. On the other hand, right now I'm still unsure what to write about next, and I won't write low-quality articles due to running out of ideas, so there really aren't any plans for regular releases. At this moment I don't feel like ending the MM like I did last time. When the 2021 update finally arrives, and I find enough topics worth covering, maybe MM will make a more triumphant return. Or the game might bore the living hell out of me and I quit playing. Only time will tell. For now, stay safe, be well, and happy farming!
P.S. I was down to the fourth round of proof-reading when they announced the cancellation of the weekly maintenance. Given the subject matter of the article, delaying its publication by a week would almost defeat the purpose of writing this in the first place, hence this brings us to the first Maintenance Magazine issue posted outside of maintenance. That said, a few more hours of additional farming is always welcome.
P.P.S. late post due to technical issues with the app. Cheers!
submitted by MarkLCM to pesmobile [link] [comments]

Why shouldn't SC/SQ42 Fans be mad about the Expectations? CIG [& CR] are the ones who set them

It all began with the Kicker starter campaign for SC/SQ42 when CR showed a video. Remember, Star Citizen/SQ42 was originally set to be launched in full around November 2014. This is what he had to say about his ambition:
"I don't want to build any old game. I want to build a Universe. I want to build a game I always wanted to build but i didn't have the tools to do until now*."*
"I want this to be as good or better than any other game out there. And i want to actively push the boundaries of what you can do in a game."
"I've never been accused of having a small vision"
https://www.kickstarter.com/projects/cig/star-citizen
The main thing to remember is, with the kick starter he SET the original expectations of when the game would be finished, what features would be in the game and how it would be accomplished. You'll say, 'oh but the scope has changed since then.' My response is, ever since the initial failed deadline, he has set up NEW expectations via various outlets literally every year. We all have seen what has been said in ATV videos, to the Chairman letter, to Citizencon, in talking to newspapers, via roadmaps, scheduled updates releases etc etc etc. Via all of these pathways CIG (and CR himself) has constantly set up these expectations. And i don't mean JUST in terms of deadlines but in terms of game play and features as well.
Here are a few examples of CR setting expectations. These are sourced via chairman show, ATV videos, A & Qs etc:
1.) March 2015 Interview with Polygon
"By the end of this year, backers will have everything they originally pledged for, plus alot more."- Chris Roberts (2015)
https://www.polygon.com/features/2015/3/2/8131661/star-citizen-chris-roberts-interview
2.) February 2016 interview with BB Click (It's a Video) he says it toward the end of the video like the last 30 seconds:
"We'll Flesh out a Star System, and then towards the end of the year we'll open up so you can go visit some other Star Systems."- Chris Roberts - February (2016)
https://www.bbc.com/news/av/technology-35582147/star-citizen-the-100m-video-game
3.) September 2016 interview with gamersnexus:
"We got up to 100 star systems, I think we have 110 now, we're not going to have them all done on the day of release. We're going to try to get a good chunk of them though."- Chris Roberts - September (2016)
https://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon
4.) Interview with a German Magazine called Spiegel in 2017. you can't see the article unless you are an active subscriber but i found an article talking about it:
This year we will finish [SQ42],” Roberts said in 2017. Then CR paused and added “probably” to his statement.
http://magazin.spiegel.de/SP/2017/2/148899560/index.html
https://www.player.one/star-citizen-squadron-42-release-date-will-probably-be-2017-says-co-founder-chris-578071
5.) interview with Venture Beat in December 2018 (Page 4 of interview):
"Quality is important. If we feel like some aspects of that need more time, then we'll take the time. But we are looking to 2020 to release Squadron, in about Q3 or Q4"- Chris Roberts - December (2018)
https://venturebeat.com/2018/12/20/star-citizen-interview-why-chris-roberts-raised-another-46-million-to-finish-sci-fi-universe/4/
6.) I couldn't find the original ATV December 20th, 2018 video where Chris talks about the 6th quote but i did find a Backers Video where he is watching the video. The info starts around the 12 minute mark.
"Squadron 42: we're now sort of on the downhill ramp. We're now 18 months away, looking like from when we have to be ready to release it." - Chris Roberts - December (2018)
https://www.youtube.com/watch?v=PJXUxyZKakY
7.) when asked in a Q & A in 2019 in a New Yorker interview to talk about the core game play actions, this is what he had to say:
So you can do anything theoretically, but what are the core gameplay actions?
The scale is really large. You can be on a planet, walk around and explore every inch of that planet and go down in caves, go into a city and various buildings in it, and then get into a spaceship. The spaceships range anywhere from small, like a single-seater that’s 20 meters long, to the biggest in the game, which is 200 meters long. We have ones we’re working on that will be over a kilometer in size, and they’re fully realized inside. There’s living quarters and mess and toilets, there’s engines. It’s all realized and laid out like you would expect it to be. You can get in, take off, leave one planet, fly to another planet, get out, and so there’s a sense of scale and freedom. Think about some of the things you can do in Grand Theft Auto, but think on a much larger scale, and less focused on one profession. You can be the criminal if you want, but you can be the law enforcer or bounty hunter, or someone minding their own business trading cargo.
https://nymag.com/intelligence2019/11/star-citizen-creator-chris-roberts-on-the-future-of-gaming.html
So when it comes to the game development of SC/SQ42 . . . people have the right to be disappointed or angry. I mean remember Star Marine and what that was originally supposed to be? How good is Arena Commander these days? And now they have a new mode coming out, Theaters of War (Which was supposed to come out this this year right? So uhh, where is it?)
CIG/CR are the ones who constantly SET THE EXPECTATION and then FAIL to meet those expectations, OVER AND OVER AND OVER AGAIN.
Edit: Someone suggested i should link all the quotes in-case anyone would like to see the quotes for themselves so i figured i would do that.
Edit 2: thanks so much for the Gold who ever gave it! I have never gotten gold on a post/reply before.
submitted by MaterialImprovement1 to starcitizen [link] [comments]

Oliver Velez  The Most Powerful Trading Tactic of All Time First time trading on MT4? - YouTube Forex Trading for Beginners - YouTube Winding Road Magazine - YouTube What cars are inside an old 90's AutoTrader Magazine?

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